Wide Tracking Shot (Low Angle) The camera starts at a wide angle, slowly moving forward across the ashen, cracked earth of the wasteland. The dark clouds overhead churn restlessly, casting fleeting shadows over the ground. A breeze carries the scent of decay and dampness, rustling the sparse, brittle remnants of foliage scattered across the barren land. The shot remains low, emphasizing the encroaching treeline of Killers Green, an ominous wall of blackened, gnarled trees that mark the edge of a forbidden realm. Transition: Slow Push-In (Medium Shot) As the camera advances, it transitions to a medium shot, drawing closer to the twisted trunks that look as though they claw at the sky. The dark, dense canopy above weaves together like a seamless shroud, barely allowing the faintest slivers of light to pierce through. Vines hang like tangled ropes, swaying slightly as if aware of an unseen presence. Final Shot: Close-Up Approach (Tension Build) The camera continues its forward progression, now at eye level, almost at the treeline. The gnarled roots and thick underbrush seem to writhe in the corner of the frame as the edge looms larger. The darkness beneath the canopy appears impenetrable, hiding whatever secrets or dangers lie within. The sound of rustling leaves and a distant, unearthly hum punctuates the moment, leaving the viewer with a sense of anticipation and dread as the shot fades to black. With Dream Machine AI